![]() ![]() **Samples**: the number of samples required to compute the image, if not renderer is not interactive. The non-interactive one will show its advancement in the Blender console. Note that the interactive renderer will open a dedicated window. **Interactive rendering**: checked by default, it allows you to use the interactive renderer. Note that in Malia, one sample always corresponds to all the wavelengths, which can be processed one by one, or multiplexed. **Wavelengths per pass**: the number of wavelengths processed at once (per ray). It determines the number of wavelengths that will be processed (#wavelengths = (last - first) / step). **Step wavelength**: the step between wavelengths to use for spectral rendering. **Last wavelength**: the last wavelength to use for spectral rendering. **First wavelength**: the first wavelength to use for spectral rendering. It has no impact on the export, we always export both spectral and RGB data. **Spectral rendering**: allows you to choose if you want to render the scene in spectral or RGB. This parameter is necessay for Malia with OptiX as there is no use of russian roulette. ![]() **Max path length**: the maximum ligth path length that should be processed. The render component allows you to launch a render with Malia (if installed), directly from Blender. The exported scene can be found in the same directory than your blender scene under the same name (only the extension differs). If you only want to export the scene, you can use the **export** button at the bottom of this component. **Use ply**: allows you to export the geometry as. Materials, being part of the scene, are still exported. **Fast Export (no geom.)**: disables the export of geometry files (.obj), only the scene (and camera if not disabled) file is exported. **Export camera animation**: enables the export of an animation a sequence of camera, the camera file will thus contained as many cameras as there are frames in your animation. **Export camera**: checked by default, it allows you to disabled the camera export, in case you do not want your camera file to be overwritten. The export component allows you to convert your Blender project in a MRF compatible scene. spd files for IOR and light SPD will be looked for when exporting spectral data. This panel let you specify a folder where. The control panel is composed of three panels where options can be set: !(./images/blender/blender_bridge_plugin_mrf_panel.png) The MRF Panel should be available on the right side with the other panels !(./images/blender/blender_bridge_plugin_enable.png) ![]() !(./images/blender/blender_bridge_plugin_install.png) The Blender bridge can only be installed as a Blender plugin.įollow the instructions below to install it: You can pick the relevant Blender plugin depending on your platform. If SpectralViewer is available it can also be used to open the rendered image. Then we can either use Malia to render the MRF scene or call Malia directly from Blender using its interactive mode of offline mode. a directory containing the assets (.obj, envmaps. mpf file: the patch (see (./blender_integration.md.html/#howtousethemrfintegration/mrfpatchmechanism)) This permits to build quickly of a scene and enables easy camera setup.īlender can be downloaded from: Ī Blender scene is exported to a MRF scene which is a combination of: With MRF Blender Bridge, you can directly export and render your scenes from Blender (cf. For version 2.7x and older, please refer to the Blender 2.7x page. This page presents the **MRF** Blender integration for version 2.8x. ![]()
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